

Damage Over Time: Being shot has a chance to cause bleeding, which can eventually kill you unless you use bandages or have someone heal you.Cryptic Background Reference: The game's lore primarily exists of small bits of flavor text for maps, along with statue plaques, forgotten notes, and descriptions of view points that reveal tiny snippets of the setting.The tanks especially are very varied and have it's own models and variants with different stats depending on the factions.
#LEVEL MAP DESIGNER PROGRAM UPDATE#
However, the Arms Race (0.37) update introduced faction-exclusive variants for some vehicles.

Common Crossover: Given the nature of the game (long drawn out battles with insanely-high casualties), Foxhole has become rather popular with Warhammer 40K fans, with one of the larger clans within the community (The 82nd Death Korps) being named after one of the more well know units of the Imperial Guard.Before they die out, another player with a Trauma Kit can come over and revive you but sometimes your enemies will reach you first and trash talk you while you die instead. Combat Resuscitation: When taking small arms fire, players usually don't immediately die but enter a 20 second "downed" phase.While the Trauma Kit (used to revive downed allies) takes up the primary slot, it's possible to simply swap between your weapon and the kit when needed. Combat Medic: Unlocking medical supplies on the tech tree allows a player to become one by carrying both firearms and medical equipment.Color-Coded Armies: Wardens are blue and Colonials are green, and their vehicles, uniforms, and flags reflect this.They can be built for free, and much more quickly than other structures, making them useful for holding ground before more permanent trench defenses can be established. Foxholes (the dugout defenses) are the namesake of the game for good reason.Trucks are cheap to manufacture, and can transport a good amount of troops and supplies to the front.While it's slow to fire and requires quite a bit of steadying for a good aim, it's the cheapest weapon and can dish out a good amount of damage. The Rifle is the default primary weapon.Boring, but Practical: Since Foxhole is inspired by WWII, a lot of things fall under this category.They were eventually removed due imbalance issues and the vehicles retooled into normal buildable ones. They are the " World War I" equivalent to the more modern " World War II" tanks seen in the battlefield. Break Out the Museum Piece: Relics were vehicles that can be found abandoned our as a blueprint randomly drop from mining components, they are meant to be a small boost on the early-war and justified that they are outdated models of modern versions of their vehicles.They occupy the gun accessory slot and can be fixed to rifles or carbines, giving the user an Emergency Weapon with more reach and damage than just swinging their fists. Bayonet Ya: 0.2 added bayonets to the game.Awesome, but Impractical: The sniper rifle: it can one-shot an enemy and has an extremly long range, but in return it has a slow rate of fire, expensive ammo and it takes a very long time achieve a steady aim, in which the target can escape.The former carries fewer troops but is armed with a mounted Heavy Machine Gun the latter is unarmed but carries large numbers of troops, can cross water, and allows passengers to return fire with their regular infantry weapons. Awesome Personnel Carrier: The Halftrack and the Landing APC both count.Artificial Stupidity: The automated defenses will stop at nothing to destroy its targets.The addition of Radio Backpacks (which can be used to mark enemies on the map) has made this much easier. Army Scout: Some players elect to act as this, traveling deep into enemy territory and calling out the locations of enemy troop concentrations.The reason is that while respawning is relatively cheap, leaving a damaged vehicle behind can allow the enemy to capture it. Armored Coffins: While it's possible to eject from a tank or armored vehicle at any time, it is highly frowned upon to do so and instead encouraged to die with the tank.Anti-Vehicle: A number of anti-vehicle weapons exist, including RPGs, high-explosive grenades, Sticky Bombs, and anti-tank rifles.
